I'm a 3D motion designer fixated on the quiet drama of premium objects - the way light rolls across titanium, how a pastel surface holds a shadow.
My work sits where industrial design meets cinematography. I model, light, texture and animate each piece in-house, treating a product film less like an advert and more like a portrait - patient, considered, and obsessed with material truth.
These three studies are self-initiated: a way to push my craft against products whose materials I find irresistible. Every frame is a chance to make something cold feel covetable.